RPGmaker VX Ace: Tutorial demo

Around the time when I was a sophomore in high school, my friend introduced to me a classic japanese role-playing game (jRPG): Ib. Needless to say, I got hooked into the horror jRPG scene. I played games similar to Ib like Mad Father, Misao, Witch's House, and Corpse Party.

I only realized later on as I started looking into game designing using RPG maker engines that I used to play something that's made with the same exact engine as I played with. It was one of the games that I used to play over and over: Aveyond. This game is very dear to me as it was one of the games that I played that featured a female hero, Rhen, and her story was so inspiring and empowering.

In Aveyond 1, Rhen was just a normal villager who was mistaken to be an impotant priestess and was abducted by slave traders. Rhen was treated poorly by her master, and was bullied by her master's son. As it turns out, Rhen had the power to wield magic using a medium such as a stick or a sword, and because of her talents she was admitted to Shadwood Academy, a school for gifted kids like Rhen. Along the way, she vows to find out the mystery behind her powers, and she apparently has a lot of enemies who are trying to rid of the world. And thus begins her journey.

So recently, I finally finished an RPGmaker VX beginner's guide made by Ben Ko that I found years ago. It's an introductory tutorial that guides you in designing your very first game. It's a comprehensive guide that's helpful for hobbyist that have never used any RPG maker engines at all.

So I only tried to stick to the guide as much as possible, with the exception of the maps and decorations. It's still as basic and not as appealing as I would like to have in a game that I am playing, but the purpose of this activity is to learn how to use the game engine. To be specific, I learned how to create maps, add in basic events (transfers, starting positions, doors, chests, etc), create a little bit of complex events (conditionals and transactions), adjust the enemy database and the game elements (items, weapons, stats, skills), and finally, add in cut-scenes and switches. That's a lot of stuff for one tutorial.

So! Here are some screenshots from the RPG maker VX Ace that I used. All the assets used are from the game engine itself, including the tilesets and the graphics.

The title screen of the tutorial game demo.

The title screen of the tutorial game demo.

Mali, a sorceress, gives the two main characters (Erik and Zach) the directions to the Forbidden Forest.

Mali, a sorceress, gives the two main characters (Erik and Zach) the directions to the Forbidden Forest.

Some shady guy in the nearest liquor store owned by Santa.

Some shady guy in the nearest liquor store owned by Santa.

Slimes. Yuck!

Slimes. Yuck!

The final boss is an ogre that inhabits an abandoned tower near the village.

The final boss is an ogre that inhabits an abandoned tower near the village.

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